The game is nice and simple. I respect the well thought out scoping and direction. - I didn't encounter any bugs, though i feel some enemies are spawn from bottom and i get hurt because of them. Once i lost when there were no enemies on screen. -The music is nice, so are the sounds. So it doesn't feel good when you pause or die in the game and it vanishes into dead silence. Maybe lower the volume to indicate that change. -The enemies spawn at the same difficulty irrespective of player count. making it a lot easier to tag team with every player added. 4 players might make it too easy. -Also wanted to highlight the good variance of enemy behaviors and boss fights thanks to the well thought out scope of the game. Good luck, definitely among the better submissions out there.
I'll have to check that bug of getting hit by nothing, since I also got it before the boss.
For the pause I'll have to find another song or put the song back to where it was on unpause since I tried coordinating enemies with music like they do in arcade STG.
The enemies actually can take more hits the more players there are, but I haven't playtested it that too much. But changing enemies sounds like a better idea (just a bit more work).
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The game is nice and simple. I respect the well thought out scoping and direction.
- I didn't encounter any bugs, though i feel some enemies are spawn from bottom and i get hurt because of them. Once i lost when there were no enemies on screen.
-The music is nice, so are the sounds. So it doesn't feel good when you pause or die in the game and it vanishes into dead silence. Maybe lower the volume to indicate that change.
-The enemies spawn at the same difficulty irrespective of player count. making it a lot easier to tag team with every player added. 4 players might make it too easy.
-Also wanted to highlight the good variance of enemy behaviors and boss fights thanks to the well thought out scope of the game. Good luck, definitely among the better submissions out there.
I'll have to check that bug of getting hit by nothing, since I also got it before the boss.
For the pause I'll have to find another song or put the song back to where it was on unpause since I tried coordinating enemies with music like they do in arcade STG.
The enemies actually can take more hits the more players there are, but I haven't playtested it that too much. But changing enemies sounds like a better idea (just a bit more work).
Thanks for the review.
Enemies and bullets of the same color can't hurt you and you do extra damage to same colored enemies.
Also forgot to link the music and sounds effects:
https://opengameart.org/content/5-chiptunes-action
https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles
https://opengameart.org/content/siclone-sound-effects
https://opengameart.org/content/8bit-sfx